GTA Casino guide: cars, missions, penthouses and ...

casino missions gta 5 car

casino missions gta 5 car - win

In Casino-Strong Arm Tactics mission of online, Agatha Baker calls Debbie for the cars. I guess this is the same Debra from GTA 5 story.

You people are not very f***ing nice.
submitted by Edward_zigma to GrandTheftAutoV [link] [comments]

GTA 5 Casino DLC! Unlocking SECRET ARMORED WEAPON CAR! (GTA 5 Casino DLC Missions)

GTA 5 Casino DLC! Unlocking SECRET ARMORED WEAPON CAR! (GTA 5 Casino DLC Missions)

New GTA 5 Casino DLC update story mode missions gameplay live stream with Typical Gamer!
submitted by After9Gaming to u/After9Gaming [link] [comments]

[GLITCH] [MEGATHREAD] List of currently working glitches

Due to the original one being removed, I thought I should make my own in the hopes of it getting noticed by the community, I'm just a guy who wants to help out, not a mod or anything!I had to make the flair 'Glitches' due to me not being able to flair it correctly as AutoMod consistently removes it.
Updated as of: 10/02/2021
Please acknowledge that most of these glitches aren't discovered or made by me, all credits to the original owners the source links are hyperlinked into the message boxes.
List of currently working glitches:

MASK MERGE GLITCH [PATCHED] BRING ANY VEHICLE TO CAYO PERICO INTEL MISSION [WORKING] KOSATKA SPEED GLITCH [WORKING]
GCTF 1 SEATER VEHICLES [WORKING] NOT SOLO DUPLICATION - DUPE EVERY 5 MINS [WORKING] AFTER PATCH NEW GCTF METHOD 1.52 [WORKING]

HOW TO CLEAN DIRTY DUPE VEHICLES [WORKING] HOW TO SAVE CEO OUTFITS [FAST METHOD] [WORKING] UNLIMITED CASINO CHIPS [WORKING] CONSOLE ONLY
MODDED RESPRAYS [WORKING] GET INVISIBLE TORSO AND ARMS [LEGS TOO?] [WORKING] GET NOOSE OUTFIT [WORKING]

SOLO RAPID DUPLICATION [WORKING] ALL CONSOLES Solo Glitch Method - Clean Dirty Dupes on PC 1.52 Glitch F1 Wheels on almost any car. PC
CHANGE CASINO HEIST VAULT CONTENTS [PC ONLY & WORKING]

Thread for guidance on duplicating vehicles:
https://www.reddit.com/gtaglitches/comments/g3oabw/so_you_wanna_be_a_dupe_god/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
submitted by GreatAlandKhagan to gtaglitches [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in the GTA6 subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GamingLeaksAndRumours [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in this subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GTA6 [link] [comments]

There's nothing like GTA: Online, for better and for worse

The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
submitted by fresh6669 to patientgamers [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

Cyberpunk at its core its an amazing game, despite its flaws and bugs

So, I just completed the game from A to Z, cleared everything apart from the baseball bat police icons. And while the game is not a perfect game, due to lack of polishing in many of the existing mechanics, bugs and "missing" features, it was an amazing emotional ride. I just feel like talking about all (since I feel I've exhausted the content but need more), the good and the bad, and what we could expect in the future.
I'll be talking about many things, especially story related. If you don't want spoilers, please stop reading now.
*SPOILERS AHEAD*
First off the bad.
Now on to the good.
Now to what they could add and refine to make the game we have now better.
Anyway, I just felt like talking about it even though only 3 person will take a look at this wall of text lol. Let me know how you feel and what you agree/disagree, etc!
submitted by Nightmare2828 to cyberpunkgame [link] [comments]

Is there a better alternative to this game? Like GTA without being GTA?

(WARNING: Major salt below. Like freaking Dead Sea levels of salt.)
Like holy shit. For a game that's been out for 7 years you'd think it would be able to function at a playable level or at least have some semblance of balance. I just wanna a good online crime sim with cool vehicles and weapons but everything in this game is ridiculously inflated to the point where you could 'grind' for hours and still only be able to afford a fraction of a car (Even the cars that have been from updates from YEARS ago have not gone down in price, like what the hell? I can't even access any of the cool shit in Story Mode either which is beyond infuriating). 'grinding' is essentially impossible in the conventional sense because you'll spend hours on ridiculously difficult missions fighting waves of bullet sponges for scraps of a chance for money. The constant errors and glitches don't help either. Take the heist prep delivery glitch for the yellow circle for example. Over a year ago my heist supplies just would'nt deliver for the Diamond Casino to the point where I couldn't progress at all. A year later and the same glitch is still present in the Cayo heist where I spend like 12 minutes getting shot at with supplies only to find I can't enter the Kosatka. Like really Rockstar? Over a year and you still haven't fixed this? I can send support tickets but they all lead to the response of 'oh we're aware and working on it!' Well clearly you aren't if its been this long! Don't even get me started on griefing, like who the fuck decided adding in the Specter from Saints Row was a good idea?! I absolutely LOVE getting fucking nuked by a dozen fucking depressors that I can't fight back against.
I really wish there was a strong competitor in the open world video game market to take Rockstar down a notch. Its super ripe for the taking seeing as how low the bar is with the state of online today. FiveM definitely has the right idea but even that is just a derivative of GTA. GTA Online is a game designed for junkies, to keep you glued to a screen spending hours to get overpriced items in hopes you'll just cave and buy microtransactions (which are also fucking overpriced. The Megalodon card is 8 mil and cost $99. 8 mil gets you like 1 property with all upgrades, FFS a yacht is 9 mil. You're telling me a virtual boat is worth 3x the retail price of your game? What kind of brain dead toddlers are buying these things?!)
If you're playing GTA Online in 2021, you've gotta be a fool, a junkie, or a masochist. Like fuck, there's gotta be a better alternative open world game than this shit. It has rekindled my interest in building a gaming rig just to play FiveM.
(I started writing this during a loading screen. I need to get outside more)
submitted by hufflepuffcirclejerk to gtaonline [link] [comments]

Just another lame post on stuff I would had love to see in CP2077, day dreaming.

I wrote this down earlier today while I was sitting around the house today as I wanted to jolt my thoughts down and I wanted to share. Nothing really to come out of it, just wanted to express what I think would had made CP2077 an even better game:
· Transportation
Full Subway system for night city. Multiple stops throughout Night City where you enter from the train station, and the trains are on a fix schedule to arrive at each once every hour and you can watch the scenery or you can choose to skip waiting and enter a cut scene that shows the train bringing you to your destination.
Self-driving cars / taxi services. Sit back and relax and again, view the nice sceneries of NC or press a button to execute a skip to your destination.
Both transportations costing a small amount of money for V.
· Romance Options
Although Judy, Panam, River, etc make for great romance options due how well we get to know these characters, it would be great to implement an option to romance random NPCs. i.e You go to a baclub in NC and you can chat up a NPC and that NPC has a been added to your list of contacts (Think Yakuza, or GTA). Now you can contact that NPC to meet you any time outside of missions and you can do some activities together, which brings me to my next section…
· Activities
Activities outside of missions/gigs around the city to keep V busy when he’s not only trying to make money but also trying to spend it. This would include the following…
· Underground fight clubs that meet up twice a week. Bare knuckle boxing, endless.
· Casinos, small (hidden and secretive) and big – for V to make some cash (or lose it).
· Arcades / Arcade center. Generic games to pass the time in.
· Netrunner card game – self-explanatory.
· Drinking/Drugs inside clubs/bars where V doesn’t get wasted after 1 drink.
· Concerts and shows to play music at club venues by NC artists.
· Eating/Drinking animations at food stands
· Ability to sit on any chair in the game world outside of missions or your apartment (i.e like sitting on a bench people watching).
· Customization; tattoos, cars, body mods, animation on getting cyberware, apartment.
· More streetwalkers.
· Just Things for the Hopeful…
· 3rd person view.
· More options for dialogue choices with random NPCs passing by.
· NC gets dark earlier or time goes slower during the night hours.
· Gang faction points.
· A ton of braindances, small and large to explore, some light and some super disturbing.
Although I’m sure CP2077 was never meant to be some kind of life sim, it is fun to think what kind of immersion could have really brought the world of CP2077 to life. When walking through Night City, it’s all I ever think about. The city is gorgeous. I love everything about the look of it but it always feels like something is missing.
I do enjoy the current state of the game to be honest and I’ve beaten it and it’s fun to come back to here and there in rotation with other games I’m playing right now but there is always this itch that isn’t being scratched with its current state.
The bugs have never really bothered me much (I’m sure a lot of you would disagree, and say that the bugs are really bad) I think the core of this game, if it had a lot more features, a lot of us would be able to look past the bugs a bit more.
I know most of these things will probably never come into fruition but it’s fun to think about and I’m sure some company will capitalize on the cyberpunk theme sometime down the road and try to do everything CP2077 did wrong – right. But only time will tell.
submitted by MaceWindu_Cheeks to cyberpunkgame [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

What I'd Like to see in Updates going forward.

EDIT: Realized I forgot to add a TLDR so here goes nothing lol:
Buy a mansion and have AI run your MC businesses, CEO businesses, and Bunker. Start a crew of AI and start building yourself up as a kingpin. Then, buy a customizable private island and start a cartel. Open up massive labs and add entertainment for tourists, if you so desire. Compete against AI-run cartels for control of major cities in the GTA universe (Even ones that aren't accessible in GTA online). Become allies with other cartels or enemies. Topple other cartels and take control of their assets. (Islands, territory, production, etc.) Go head to head with the government like Pablo Escobar did or stay more lowkey like the Cali Cartel.
Now I want to preface this by saying I have no insider information whatsoever. This is literally just what I’d like to see going forward in this game.
So moving forward after the Cayo Perico heist (which is the best money maker in the game by far) I’m not really sure where there is to go for Rockstar. I highly doubt they want to make something that pays even better than this because of shark card sales. So from here, I think they could head in a slightly different direction than heists with every other update.
-The Mansion Update: The apartments in-game are borderline useless for everything but the garage. You can do the original heists but that’s about it, unfortunately. I’d love to see mansions added into the game with the highest-end one being something like 20 million and the lowest end being say 5 million. From the mansion, you can get a central area to control all your businesses. Maybe you can get a massive garage with this. (A 40-60 car garage like the CEO office) Beyond this, you can start a crew and have them work under you as dealers for your various businesses (MC, Bunker, Nightclub, Vehicle warehouse, and Crates). You have to pay the dealers say 10-20 grand a day but they manage your business and sell them for you and pay you the money. You can also give them secondary tasks like going to collect money from your businesses, etc.
Now the big update
-The Cartel Update: Owning the mansion will be a precursor to all this content. With this update, you would be able to buy your own private island. My thought is it would be extremely expensive. Starting at around 30 million and going up to say 80-100 million. With this update, you can take the crew that you had with your mansions and expand it to become your own cartel. All of your businesses would run through this. Bunker, MC, CEO, and any others you may have. You’ll have bigger and better labs and warehouses on this island than you do in LS but you’ll still own the ones in LS. You can hire hitmen and enforcers or even hire old characters from prior DLC’s as these roles. (Vincent, for example) You’ll be able to employ drug dealers such as the Madrazo’s and new ones too. They employ dealers and move your product. They get a percentage based on how good they are. Eventually, they’ll be able to move all the products you can produce across all businesses. For example, the Madrazo’s could be good at moving your drugs but then not be very good at moving your weapons and vice versa with a new character. You’ll be able to choose which dealer moves which product. You can get your products and shipments seized and again that will depend on the quality of dealers you employ.
The Island itself will be originally blank except for a small airport. It will cost money to build labs and bunkers for your island but they will be worth it. They will be much bigger and able to store way more product and completely AI-controlled and maintained. You’ll start out with a smaller house on one side of the island that you can designate as your residency space. You can build guard towers and security checkpoints which will help boost the morale of your employees as well as keep your island safer from enemy cartels and the government. You can build entertainment spaces like a casino and nightclub or even a nightclub if you want to have tourists come to your island. This will be a security risk, of course, but will bring in money for you. You’ll be able to build garages below your home on the island and store whatever cars there that you want. You would be able to build yourself a race track if you wanted to. If you run out of room on your island you’ll be able to upgrade your island to a bigger one with a slightly different layout. It certainly would not be cheap but you’d have more space. Once you run out of space on the biggest island that’s as big as your cartel will be able to get until you topple other cartels and take control of their operations.
Now the big part of this DLC would be the AI-controlled cartels and government. We have one cartel in the game now to some extent (El Rubio) and you’ll be able to interact with these cartels. You’ll be able to choose what to say to them and how you handle business. If you choose to be offensive towards them and take over their territory they won’t like that which will start beef between you and them. You can have wars and, if you play your cards right, topple the cartel and take its resources and territory. You can also ally with other cartels and use each other’s routes and just generally help each other out.
If you topple another cartel (AI-controlled) you take control of their resources such as their island, territory, and supply lines. You can annoy other cartels if you wish by selling in their territory, robbing them (Cayo Perico heist), and killing their soldiers. This will make them less trusting of you if you do it obviously but if you’re careful they’ll be less trusting of everyone. Including any allies they have and this can be used to weaken them and hopefully topple them. The goal would be to become the biggest drug lord in the world which would probably mean toppling other big cartels. Play your cards right and these cartel leaders will have their guards lower around you and your cartel and you can make a move against them and kill them and topple the cartel swiftly. Of course, none of your allies would trust you anymore but you would have toppled a cartel and given yourself more control. The territory would be split up with you selling in LS and other cartels arguing over Vice City, Liberty City, Las Venturas, San Fierro, London, Capital City, etc. These areas would not be able to be traveled to but you would be able to see which cartel controls which cities and the cities population and a few other stats. Any cities added in future games that came to GTA online as free-roam areas would be added to that list, of course.
You can be a high profile drug lord like El Chapo and Pablo Escobar or you could be more low profile like the Cali Cartel. These are the two extremes but you can always fall somewhere in the middle. You can raise your public opinion meter by giving out money, building apartment buildings, parks, etc. With this update, there would be elections introduced. Only for President and maybe one or two other government roles but they can be elected and they’ll have different stances on issues that directly affect you. One can be hard on the cartels or another can be more lenient and open to working with them. If you want to go the low profile route you can try and rig the election in favor of the candidates you want to win. Of course, this won’t always work but you can always try. If you go the high profile route you can just assassinate (or attempt to, depending on how good your hitmen are) the candidate you want to lose. You’ll also have a meter of popularity and at each point the citizens of the country will either love you or they’ll hate you. The higher your popularity the easier it is to conduct business, higher prices for your products and if the government ever decides to launch a manhunt against you the citizens won’t help the government catch you. This will be seen as you’ll be able to move around LS and any other new cities freely and all you have to do is just stay away from police stations as much as possible. If you commit a crime or are seen near the police station you’ll instantly get a 5 star wanted level that you can’t cancel using Lester. If you use a CEO ability or any of your cartel abilities to try and bribe the police it’ll only take it from a 5 star to a 4 star. If your relationship with the public is bad it will be much harder to move around the city. There’ll be police checkpoints near any businesses, homes, or offices you have. You will be able to get around them but it won’t be easy. On your island, you’ll be completely safe and won’t have to worry about getting wanted. Of course, there will be a limit to how much stuff you can do before the government steps in, in a much bigger way. If your cartel kills too many politicians, cops, or other government officials the manhunt will become much larger and more intense. By this point, the relationship you have with the people will be essentially down the drain so everything with the low relationship will apply in this situation.
If your relationship is this bad you will essentially be staying on your island and away from the mainland because it won’t be safe for you. But periodically, the government will send the military to your island to try and take you out. You and the crew you employ as island security will have to hold off the military and at least attempt to kill them all. It won’t be easy but it will be possible. If you’re allied with any AI cartels they will send reinforcements to help you. This will happen for two weeks straight every two days unless you raise the meter with the citizens. After these two weeks of hell, the manhunt will reset back to just the low punishments and your island will be safe again. If you get killed by the military you will lose a lot and respawn in Bolingbroke with some of your crew coming to break you out. This will be a tough fight but it will be scripted like a heist mission and if you die then it will restart. After you’re outside the prison you’ll need to lose the cops, no help from Lester or CEO/Cartel abilities either since you won’t have a way to contact them just yet. After you lose them you will need to escape to a warehouse of yours that isn’t known by the police. (Facility or new underground safehouses) until you decide to make a break for it and try to get back to your private Island. Once back, most of your workers will be in jail or dead so you’ll have to hire new ones. Your lead enforcers and hitmen won’t be killed but will be in jail so you can decide during your escape whether you want to attempt to break them out too. If you choose no, you’ll have to hire a crew of players to break them out. You’ll pay something like 1 million per player and the players will have to break them out. To sum up the price of getting caught it will probably cost you somewhere in the region of 30 million dollars of lost product and workers on the low end and around 75 million on the high end.
Your cartel will bring in lots of money for you. Somewhere around 5-10 million per week on the low end and 30 million at the high end. You will NOT compete with other players, only against AI cartels. Elections will be for you and you alone, not other players.
As you can see this will be an endgame thing primarily based on the amount of money the buy-in would be. For the first update, it will be mainly vehicles that the people without a ton of money can buy but if you have a high-end apartment you’ll be able to become a kingpin for an AI-controlled cartel. It’ll be something to get your foot in the door and build some infrastructure for yourself. The pay won’t be amazing as you won’t be able to build that big of a crew but it will be something. Probably 50-100 thousand every GTA day. Eventually, the players will (ideally) save up money to buy the mansions which will mean you can employ more people and go higher up in the food chain with the AI cartel you chose. Eventually, once you get enough money to buy the private island you can split off from the AI cartel and start your own. You’ll be able to bring the infrastructure you built up under the AI cartel to your new cartel. The AI cartel will not like this for obvious reasons and this will set off a lot of beef and wars between your cartel and the AI cartel.
submitted by SJQuakesForever to gtaonline [link] [comments]

Non-combat $100,000/hr for noobs.

I haven't played GTA V/Online since 2014, so things have changed a bit. It's all quite overwhelming for newcomers or returning players, especially if you get the Criminal Enterprise Starter Pack like I did.
I snagged my Motorcycle Club, my Bunker, and free vehicles, and proceeded to follow guides for making money with those businesses. I sank too much into them, to the tune of getting down to $500,000 with no profit coming in because I was getting skunked as a solo player, even in a solo public session.
The most difficult part of it all is dealing with the sharpshooter NPC's. These guys are ridiculous! So, we're aiming for non-combat jobs.
That said, here's what I recommend folks do: - Snag the Criminal Enterprise Starter Pack for the $1,000,000. - Link your Amazon/Twitch Prime account with your Rockstar Social Club account to snag another $200,000 (and another $200,000 after 4 weeks consecutive play, supposedly). - Grab a bulletproof helmet ($20,000) from a clothing store, and ensure it's always equipped. (You may skip this, as it's really not necessary, but will help if you get pinned somewhere.) - Purchase a Mini SMG ($8,900). - Purchase a Pegassi Bati 801 motorcycle ($15,000). - Play Mission Repo - Simeonics until Rank 16 (Pause Menu > Online > Jobs > Rockstar Created > Missions > Repo - Simeonics). Profit $16,170. - Once Rank 16, play the Chasers II mission (Pause Menu > Online > Jobs > Rockstar Created > Missions > Chasers II). Queue into it, select Hard, and on the next screen, select Closed so no one else joins so you don't have to wait for them. Start a timer once you load in, go grab the car, ignoring people shooting at you (they'll stop once you get close enough to the destination), and turn in the vehicle once you pass 4:00. Profit $9,480. - Repeat - Once you get to $1,500,000, see this post or watch this video to start making $240,000/hr until you reach $2,200,000.

Notes for fellow noobs

Snacks are how you regain health. Your free CEO office has an executive assistant that provides snacks for free. These can be consumed on-the-fly via the Interaction Menu at Inventory > Snacks.
Ammo can be purchased for your currently-held weapons via the Interaction menu at Inventory > Ammo.
Visit the casino once per day (real time). No matter what, it's worth the drive, even if just for a few thousand RP.
At this point in the GTA Online lifespan, your goal should be to obtain a submarine ($2,200,000) in order to do the Perico Heist. So, after grabbing your free cash, and spending some dough on the aforementioned items, you should be sitting at $1,156,100 before even starting any jobs. You're practically halfway to the submarine already...
The reason we wait for 4:00 is due to the way payout is calculated. Further reading here.

Math

I tried a bunch of things, but what boiled down to being most profitable-to-ease of completion, in order of best to okay, were: 1. Chasers II 2. Repo - Simeonics 3. San Andreas Seoul 4. Warehouse 1x Crate Pickup & Delivery
``` | Job | Avg Time to Complete | Net Profit | Avg Profit per Minute | Profit per Hour | | ------------------ | -------------------- | ---------- | --------------------- | --------------- | | Repo - Simeonics | 10:00 | $16,170.00 | $1,617.00 | $97,020.00 | | Chasers II | 6:45 | $9,480.00 | $1,404.44 | $84,266.67 | | San Andreas Seoul | 9:00 | $11,380.00 | $1,264.44 | $75,866.67 | | Warehouse 1x Crate | 8:00 | $9,000.00 | $1,125.00 | $67,500.00 |
Sample Size for each: 10 ```

Conclusions

Taking into account the costs for each warehouse, we'd have to do roughly 9 hours of solo 1x crate jobs before breaking even. However, these will come in handy with vehicle cargo if I decide to do that in the future.
While Repo - Simeonics is more profitable, it's also slightly more difficult. Taking your Bati 801 to the airport twice to grab two cars takes some time, and has more room for error, especially considering the wanted level at the beginning. That said, the only choke point is at the entrance/exit of the airport, and really isn't an issue. But it is worth noting.
Chasers II can be done in around 2:00, with 2:00 of waiting in Simeon's parking lot to turn in. This can definitely be more boring, so I am currently switching it up between Chasers II and Simeonics.
Once you're ~ Rank 40, you should be able to do some better missions, as mentioned in this post, but you should have already done the Perico Heist by then, and at that point the missions will be less than what you can make with Perico.

Testing Parameters:

Each mission was timed from the beginning of loading into the queue to loading back into free roam.
Crate jobs were timed from leaving the CEO laptop, picking up, taking to warehouse, selling and dropping off, to returning to the CEO office. Office used was Maze Bank West, while warehouses used were White Widow Garage ($360,000) and Convenience Store Lockup ($250,000).
All tests performed using PlayStation 5 with MTU set to 750. With default MTU setting, queuing into missions may be quicker, and therefore even more profitable.

Questions

Why not Sightseer?
Sightseer, the CEO/VIP Work, is definitely non-combat. However, there are so many variables here, that it's just not worth it. You're usually taken on a wild goose chase throughout the northern section of the map. You need a fast airborne vehicle for Sightseer to be worth it. But even then, you probably already have better means of income.
That said, give it a shot! Even if it takes you all 15:00 to complete, it's still $20,000 ($25,000 if completed in under 5:00, but let's not kid ourselves). This comes out to $1,333/min if done in 15:00, or $2,000/min if done in 10:00.

Changelog

12/30/2020 - Added Questions section - Added information regarding Sightseer. - Added information regarding CEO Vehicle Cargo.
submitted by CafeRoaster to gtaonline [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Solo, low level Money guide (2021)

(warning this is not aimed at seasoned players of gta v online)
starting out - grab some cash from the convenient stores around gta rob at least 3 of these gaining you some amount of capital such a 7-9k. after this head to the diamond casino and purchase a membership for only $500 after this spin the wheel and test your luck you can get rp, clothing, discounts, money, chips, or even a mad ride you can brag about to your friends. (if you do get chips just cash them out and transfer them for money) also don't forget to receive your visitors bonus of 1000 chips cash that out as well.
your money maker (for now) - participating in double money & rp missions/jobs will make you the best amount of money in gta online when you are starting out (this can be boring and extremely repetitive but try to make the most of it). gain 1m in money and buy the cheapest ceo office on dynasty 8 executive be sure to gain another 700k from jobs to purchase a small warehouse (stores 16 crates) and have some capital aside for crate purchases. to buy a warehouse go to the new ceo office you just purchased head through the left hallway and turn left to your desk sit down and access the computer look at warehouse map and purchase the cheapest warehouse for now.
the life of a CEO - now your finally a business man before long you will be swimming in money if you spend it wisely that is... but how do you run a crate business and what is the money like. well I'll answer the second question first to boost your appetite for gta cash.
here is a table of how much you will spend and make with a small, medium and large warehouse.
crate purchase prices - 1 crate $2000, 2 crates $8000, 3 crates $18,000
1 crate 2 crates 3 crates
small warehouse cost to fill $32,000 $64,000 $92,000

1 crate 2 crates 3 crates
small warehouse profit $208,000 $176,000 $148,000
now you maybe looking at this table thinking that 1 crate buys are better as it is lower risk and good profit but that is not the case at all the fill time is actually a lot longer then say doing 3 crate purchases at a time. so in other words you are making money slower this has been proven many times buy many creators and players. (ALWAYS DO 3 CRATE PURCHASES).
oh yeah almost forgot if you purchase a large warehouse you can make profits above 1 million cold hard cash.
so where do you start?
first you want to source your crates by using the same computer you used to purchased your warehouse on, click on that warehouse and you'll see options to buy 1,2 or 3 crates. remember always purchase 3 crates. now go out of your apartment and you will receive a call from your assistant giving you somewhat info about the crate risk and whereabouts the crates will be located on the map and a waypoint will automatically be set head to these locations. this is where your free elegy comes into play zooming you round the map for good reason (make sure you have some for of auto weapon if stuff gets hectic).
some of these missions can be annoying such as destroying helicopters, single crate pickups, police or even gangsters. if you do happen to get the helicopter one just leave it or change lobbies because these can be hard at lower levels.
now take those crates you currently have and take them to your warehouse again the waypoint is auto set to there and BANG!! you have crates in your warehouse.
but be careful of raiders these guys steal your crates its very rare it will happen but when it does be armed and ready
now rinse and repeat and expand when you can buy it more than twice if you can't buy it twice you can't afford it.
first thing I'd buy is an armoured Karuma from your profits as it is an extremely helpful car.
have fun grinding lads i'll make more tutorials soon this is just to get you started in the gta online world.
submitted by jazzah- to gtaonline [link] [comments]

GTA VI Credible Leak ? ​spoilers

First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax.

Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline.

In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family.

John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom.

The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy.

Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically.


The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel.

Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them
The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions.
Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell.

Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size.

Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores.
You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas.

Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general.

Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game.

Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well.

Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships.

The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits.

Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort.

Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen.

There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida.

There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far.
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GTA 5 Online Casino Heist Prep Mission : Getaway Vehicles ...

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