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gambling chess

gambling chess - win

Can Daniel Negreanu transfer his gambling skills into Chess?

Okay, so I think that Daniel is truly a genius of this era, and I'm pretty much his fan. I've watched his masterclass on poker and I think this guy really thinks outside the box when it comes to anything. Poker players in general are amongst the most intelligent people on Earth.
Excellent poker players also possess analytical ability, mathematical ability and people skills. Of those who possess all of the aforementioned qualities, the players with the most intelligence rise to the top. The best players in the world are usually very intelligent, and had to overcome these obstacles.
He's going to join pochamps 3, which is a chess tournament in February and If you watch him analyze and play games you can see how he always tries to find these weird outs. Even his "chess coach" labels his playstyle as extremely aggressive.
I think Daniel has the potential to be good at any game but I wonder if he can transfer his gambling skills into a game of .... well no chance? Chess is based on a strategy that should be a strength on his part but there is absolutely no luck involved. Chess, however, has an element of preparation that I imagine he would excel at.
In the previous pogchamp tournament streamer named Charlie beat his opponent in 6 moves because he knew his openings. I don't know that much about chess that's why I would like to hear what ya'll think.
TL:DR - Daniel Negreanu is for sure good, but can he play a non-luck based game?
submitted by Meekeelee to poker [link] [comments]

TIL that in 1973, a chess tournament in the American city of Cleveland was raided by law enforcement officers, who arre-sted the tournament director and confiscated the chess sets, on charges of allowing gambling (cash prizes to winners) and possession of gambling devices (the chess sets)

TIL that in 1973, a chess tournament in the American city of Cleveland was raided by law enforcement officers, who arre-sted the tournament director and confiscated the chess sets, on charges of allowing gambling (cash prizes to winners) and possession of gambling devices (the chess sets) submitted by malalatargaryen to todayilearned [link] [comments]

It just hit me that in 3.11.1 we can gamble UEC on Chess games and thats pretty awesome.

Thats all.
submitted by sgtlobster06 to starcitizen [link] [comments]

[Conflict] The Police raided a Chess Tournament in Cleveland in 1973, arrested the Tournament director and confiscated the Chess sets on charges of allowing gambling (cash prizes to winners) and possession of gambling devices (the chess sets).

9th Month A, easternmost Staunton hamlet
(21.11. 21:36 UTC)

Attackers

94 Freeriders (MaA)
Total: 188 ms

Defenders

50 Staunton levies
30 Staunton MaA
Total = 110 x 1.2 (Hamlet DR) = 132 ms
(188/132)-1 = 42.42 % stronger
submitted by bloodsuckingbirb to CenturyOfBlood [link] [comments]

What if you made a Gacha Game that’s pretty damn balanced but you have to subscribe to play it?

So there’s no currency for pulling that you can buy, and most or all the events just by playing the game you get the currency to pull units. But you’re paying 5-15$ per month to keep the servers running the and employers.. employed. There’s cosmetics that you buy, titles, animated gifs, etc.
And the game is generous for rerolling. You also get up to three accounts to maintain, but each requiring a subscription. Story mode option for skipping it all, and events where there’s a boost to multiplayer. Compete within your level of gameplay, I.E. ranks on guilds, and GvGs.
Game style similar to Dragalia Lost. You have a very generous amount of energy, or make it like Sdorica since you’re subbed to it.
And your main character is you. You create how you look, what skills you want on your character, etc. you want to be a tanky healer? Gacha roll and hopefully you get the skills you desire. Limited AP to not have the best skills equipped on your character. Make it fill the role you can’t get if you haven’t grinded enough.
Thoughts at 3am. Always been interested in making a game. Maybe in a few months I will put that as a focused hobby.
I’d be interested in something almost everyone wanted to play. So there’s different game modes in the game. Auction house, in house gambling, chess with your units, etc.
submitted by Fouled_Aura to gachagaming [link] [comments]

Help for a party game

I'm hosting a dinner event and I would like to create a game for people. It would be a gambling chess game a set chess scenario heavily in the houses favor. A person would pay to play and win the prize, so the scenario would need to be very one sided.
Asking for what is the hardest to win chess scenario you can think of?
submitted by Patsnights to chess [link] [comments]

Andhra CM Wants Ban On Fortnite, Chess.com In ‘Gambling’ Crackdown

Andhra CM Wants Ban On Fortnite, Chess.com In ‘Gambling’ Crackdown submitted by imperfect_guy to NotThePyaaz [link] [comments]

Would you consider a 1min Bullet Chess as Gambling? Its addicting and you never know how time flies. What started as usual couple of hours Bullet lichess ended up going all day Saturday for 17 hours straight. This is my weakness as well as in poker. I just couldn't quit when I want to.

Would you consider a 1min Bullet Chess as Gambling? Its addicting and you never know how time flies. What started as usual couple of hours Bullet lichess ended up going all day Saturday for 17 hours straight. This is my weakness as well as in poker. I just couldn't quit when I want to. submitted by SSSupermanSS to chess [link] [comments]

Is barley haram? What about chess, what if I play it without gambling?

Is barley haram? What about chess, what if I play it without gambling? submitted by Shiatu3li to shia [link] [comments]

When will chess.com recognise that gambling on your opponent not knowing the en passant rule is a legitimate strategy??

When will chess.com recognise that gambling on your opponent not knowing the en passant rule is a legitimate strategy?? submitted by modano_star to AnarchyChess [link] [comments]

TIL that in 1973, a chess tournament in the American city of Cleveland was raided by law enforcement officers, who arre-sted the tournament director and confiscated the chess sets, on charges of allowing gambling (cash prizes to winners) and possession of gambling devices (the chess sets)

TIL that in 1973, a chess tournament in the American city of Cleveland was raided by law enforcement officers, who arre-sted the tournament director and confiscated the chess sets, on charges of allowing gambling (cash prizes to winners) and possession of gambling devices (the chess sets) submitted by hikermick to Cleveland [link] [comments]

TIL Saudi Arabia's grand mufti has ruled that chess is forbidden in Islam, saying it encourages gambling and is a waste of time.

TIL Saudi Arabia's grand mufti has ruled that chess is forbidden in Islam, saying it encourages gambling and is a waste of time. submitted by victor_knight to todayilearned [link] [comments]

Would you consider a poker as Gambling? Its addicting and you never know how time flies. What started as usual couple of hours Bullet lichess ended up going all day Saturday for 17 hours straight. This is my weakness as well as in 1min Bullet Chess. I just couldn't quit when I want to.

submitted by PayDaPrice to AnarchyChess [link] [comments]

TIL a village in India is addicted to chess after one man taught everyone how to play 50 years ago to stop excessive alcohol use and gambling which has now all declined to almost nothing

TIL a village in India is addicted to chess after one man taught everyone how to play 50 years ago to stop excessive alcohol use and gambling which has now all declined to almost nothing submitted by cryptomaniac4 to todayilearned [link] [comments]

[BrainiacChess] Apparently we need a blockchain chess platform to ensure privacy, decentralization and gambling

[BrainiacChess] Apparently we need a blockchain chess platform to ensure privacy, decentralization and gambling submitted by frizzyhaired to shittykickstarters [link] [comments]

The history of gaming as I sent to Pierce Morgan on CNN this morning because I am so tired of them talking about things they haven't a clue about.

The fact that a far fetched debated association with imaginary violence in media and then by association video game media is being taken serious in the media is apprehensively ridiculous. (self.gaming)
There is 1 death per 9626 vehicle owners in 2012. There is 1 school death shooting per 786,885.281 children under 18 that game in the united States. Which means Adults are 81 times more likely to kill people from irresponsibility with their vehicle than their children for any reason. Then to talk about violence in media. Then to narrow that further to violence in video games.
So the next time somebody blames video games you can inform hehim of facts that she or he is eighty-one times more likely to kill somebody with their SUV the next time they use their vehicle than any kid is in the United States of killing anyone for any reason.
EDIT: In 2011 you were 783.0514076459589 times more likely to kill somebody with your vehicle than a child who played video games was to kill somebody in school.
EDIT: Kids age 1-18 that play video games in the United States are more likely to win the biggest lottery in the country in 39 States of the United States of America than to be a school shooter.
Mr Pierce,
I won't mince words. I have been a video game playeaddict my whole life. I am tired of hearing people on CNN talk about video games with clearly no knowledge on the subject so I am writing you this history of video games that I hope you read and use the knowledge contained within going forward.
The History of Video Games!
Video Games are a form of media from anything from Bible Online role playing game to learn scriptures and video games about killing Terrorists. Just like in movies there are genres and the genres say volumes for the realistic violence that everyone is talking about. First Person Shooters is what everybody thinks of for violent video games, and why shouldn't they, the military invented that genre of video games after all to help soldiers not waver for pulling the trigger on the battlefield. Yet this is a very small section of the Video Game world and until 2001 has been largely an unrealistic genre filled with fantasy or historical depictions. The outrage at Terrorism in 2001 brought appalling games of realistic violence of "Terrosists" getting shot with new technology to the First Person Shooter genre, the movie clip every 2 seconds that created more immersion to the violence.
But let's look at the bigger picture. Video games started October 18, 1958 with the first video game called "Tennis for Two" and Pong is imaginary way similar to Tennis or Table Tennis. Thus the first video game was not a simulation created by the military called the Genre of First Person Shooter.
In fact video games have another source. The Personal Computer video game which largely started by games such as Maze where people simply ran around what looked like walls as if they were a rat in a maze in the 1980's often on personal laptops. PC games turned from Maze, into placing a J.R.R. Tolken origin "monster" on the screen as part of the maze with Dungeon and Dragons rules that often came across as numbers in turn based, they called these things, "Dungeon Crawlers" instead of "Maze with a random J.R.Tolken looking monster every so often". Hence the origin of PC gaming was the Dungeon and Dragons J.R.R. Tolken crowd and Maze crowd.
But there was another source using Video Game Technology simultaneously to these other sources. And that source was Arcade Gaming. Vending Machine type games that were meant to be Flashy in order to attract quarters away from the other Flashy Arcade Games. And thus Arcade Gaming took natural non video game Arcade games such as PinBall, Western Style shooting non-videogame arcade games with physical toy guns and moving targets and created some new genres as well for the vending machine money getting Arcade Games that had to be extremely Flashy to get coins and had to bring satisfactory experiences in a few minutes enough to make people keep coming back and investing in that game over the competition. Arcade games therefore were shallow games for flashiness and thrill and as we should all know, flashy and easily thrilling content often attracts younger people while the older people look for deeper content and more meaningful longlasting experiences or some sort of realistic experience that brings satisfaction. Flashy and thrills attracted children in droves to play Arcade games. The earliest arcade games such as Pacman and Asteroids set an example of how money was to be siphoned from children through small amounts of flashiness and thrill, simply make a game about removing something on the screen with some sort of projectile or object and then make that thing increasingly more difficult to remove from the screen unless more coins/money is put into the vending machine. A very easy equation to be sure and one that Arcade gamers deviated from at their own peril. Removing things in flashy ways from the screen could lend to a sense of accomplishment and thrill with flash.
But guess who was not swayed by Arcade gaming. Most Adults. Personal Computer gaming was about bringing a longer more quality often more technical enjoyment and flashiness was not the main concern.
The 90's,
The 90's saw a rise in Japanese companies outsourcing their Arcade vending experience to consoles due to the high investment of physically large Arcade games when technology could bring a similar experience in a small inexpensive box parents could buy their children for Holidays. Instead of relying on quarters in the video game industry that was growing more quickly due to technology which makes large investments of Arcade machines obsolete, Japanese companies realized the profit due to the realities of the market was to be had in Consoles and so Arcades become obsolete but not Flashy Arcade games, those and the concepts behind them would survive on Consoles.
Meanwhile the completely different growth of PC games went on. Adults on expensive personal laptops in the 1980's and PC's in the 90's would bring their concept of video games to the world. Games like Snake on DOS, Maze, and the further changing of Maze into nerdy J.R.R. Tolken derivatives which were Maze and a random monster that turned into the Dungeon Crawling concept which shaped every Personal Computer game into the 1990's. Not flashy thrilly things that attracted kids so much to Video Games in Arcades. Long Nerdy Puzzle games with monsters that often were "defeated" by visible dungeon and dragon calculations.
In the 90's everything changed. The new Japanese Consoles (because they were all Japanese) were Nintendo, Sega Genesis, and Sony Playstation. Each of these consoles provided the same flashy thrill for kids that Arcade gaming did in their games. The kids could simply play them for longer time periods, hence more excited kids turning many kids into nie(close to/almost/sometimes could be considered) addicts. If one has a business for 10 years of putting it on the market to attract a certain segment of the community, in this case children, and then makes that 2 minute experience infinite based on the childrens own sense of moderating themselves what does one think will happen.
So Kids in the 90's were nie addicted to these flashy thrill mostly shallow games on the Consoles. When Kids got older in the 90's they grew out of these shallow flashy games. Therefore the mainstream in the 90's purchased consoles for their male children enmasse knowing that at a certain age they would grow past the flashy thrill shallow experiences which over a decade of Arcades had perfected targeting children. Parents purchased video games the toy(consoles), and at some age the kids grew out of it and all was good.
Except for the PC gamers who had grown out of Adults and games created were created by adults often played by adults. These gamers the mainstream mocked on South Park. These gamers the average age of these gamers is 42 years old. The average age of PC gamers is 42 years old.
The mocking of PC gamers in the mainstream has been ripe over the years. Consoles in the mainstream were accepted as toys for boys who would grow out of them and somehow there were adults "who never grew out of them in moms basements", completely oblivious to the fact that pc gamers have always been adults and made games for adult audiences.
PC games started to really take off. Adult form of game media, obviously being the most powerful, obviously. Games on the Personal Computer took advantage of new technology and created Ultima Online, a dungeon crawler played with friends - because why would anyone think that Adults are anti-social because they play games??? Look in society you will find adults that play games are doing so often to be social. Sports, boardgames, cards, gambling, chess, - games are social by definition. What is anti-social is over a decade of vending machines improved by competitive capitalism over more than a decade to appeal to children to spend all their allowance on flashy shit over a few minutes and walk away happy.
The PC games become much more powerful because personal computer technology boomed in the 1990's. Dungeon crawling split into many different genres with all the new technology. The main genre still remained as what we know today as the Role Playing Game experience in honor of what the original Adult creators meant to make on the Personal Computer but the technology was not good enough so they had to settle for the dungeon crawler.
The Real Time Strategy genre of games was born as a sort of GUI MicroSoft Windows kind of Control with the mouse and keyboard over a Chess Board view of the various monsters and heroes that were existent in Dungeon Crawlers. Now that it wasn't DOS, Microsoft Windows offered new ideas to pc gaming. Controlling everything from a sandbox type of view with a mouse just like a Desktop is controlled. The concept appealed to many people who were experiencing Microsoft Windows GUI(Graphical User Interface) for the first time opposed to DOS which people just wrote out commands in a command prompt fashion.
Then the personal computer also picked up First Person Shooters like were seen in Flashy Arcade Games. But the main difference is the first person shooters on the Arcades were simply a person being dropped in a military zone and then going crazy shooting things. The First Person Shooter that started on the Personal Computer in the 1990's was a very small section of the video games on the personal computer. Most of the First Person Shooters were related to Films such as Star Wars(Jedi Knight Dark Forces 2), and James Bond(Goldeneye). First Person Shooters on the Personal Computer if not around a movie were fighting aliens or demons and often had a context such as DOOM(a horror sci-fi alien/demon game), Unreal Tournament(aliens coming to dominate earth) sci-fi fantasy unrealistic situation, Tribes (Same as Unreal Tournament). But also there were Tom Clancy Novels that actually became video games like Rogue Spear which was an espionage video game about stealth sneaking around and avoiding combat as much as possible. For all of the 1990's decade first person shooters on the Personal Computer were high profile quality story driven concepts simply with unavoidable imaginary combat 99.99% of the time to save ones own life in the story.
First Person Shooters to be with other people required broadband technology which came out in 1999. Before 1999 people had the 56k modem which could not provide a shooter experience. Imagine real life pinball trying to shoot each other while it takes 5 seconds for each paintball to release from the paintgun, obviously not going to happen. However the single player first person shooter experience 1997 and before was so fast paced that it was extremely unrealistic and staged and boring to play over and over again.
Therefore the first "Violent Video Game Experience" if one thinks of first person shooters as the violent games which are the game genre media shows on T.V. and rightfully so. "Violent video games" really only started in 1999 as an experience kids could perpetually play with if they didn't have physical friends to play with on the consoles.
But the thing is, the technology for "violent video games" to be a perpetual gaming experience was not on the Consoles in 1999. It was just coming out on the Personal Computer. Now remember the mainstream of personal computer gamers was adults in 1999 when the technology came out (the actual average age of the personal computer gamer is 42 years in 2012).
So Kids didn't have access to broadband technology. This is when a game named Unreal Tournament, a deep horror movie story sci fi game that could have been a deep movie or a film was adapted by the adult community to have a dedicated set of uniforms for the players so that there was two sides with two kinds of uniforms. One kind looked like a CIA agent in gear, and the other uniform was made to be what people thought Terrorists looked like in 1999(which coincidentally didn't look like Arabs). With this adapted modification to this long sci-fi horror survival game that came out the year before ADULTS and many college students of all kinds across America and Europe were able to enjoy the first First Person Shooter multiplayer experience. Because of Many years of single player games which involved difficult opponents the multiplayer experience was one full of player Skill that had been developed over many many many years. As such, this multiplayer experience immediately became a game played for large amount of money in National and Global tournaments. Players could finally put their skills (Like the Back to the Future Micheal J. Fox Duck Hunt gun shooting) Skills to other real people, and the skill was the focus of the game, nobody even noticed or cared about fake bullets because you didn't die in video games, you fucking respawn.
PC games at the same time as this 1999 development adapted what they have always been about, the role playing experience into a role playing experience that was interactive, the Multi Massively Role Playing Game, which has brought Role playing experience of King Arthurs Camelot, Star Wars, Star Trek, Lord of the Rings, The Matrix, and many many more really meaningful and Very Social games. World of Warcraft although it is not easily recognizable as a movie title was actually a very deep game title that had books alongside of its video games. The World of Warcraft is simply the compilation of all the many books that made up the lore that made up the video games for over a decade before the technology was good enough to make World of Warcraft.
submitted by legacyquest to gaming [link] [comments]

Are people who go to parks and play chess to trashtalk and gamble, bums?

submitted by slootsgoonasloot to NoStupidQuestions [link] [comments]

「Poet of the Fall」

Stand Name: 「Poet of the Fall」
User: Saaresto, a long-mummified corpse who was revived by DIO with his vampiric essence as an experiment. While the mummy did resurrect as a vampire, the rejuvenation completed long after their creator’s death. Now, Saaresto seeks to form a new reign for themselves in the sands of Egypt and beyond. He shares a strange longing to uncover another one of the Stone Masks or a similar artifact, for reasons unknown. (Inspiration: The Mummy, as portrayed by Boris Karloff)
Stats:
Ability: 「Poet of the Fall」is a humanoid entity at its User’s side. The Stand is able to implant offshoots of itself into others, either controlling their bodies or simply hiding within them.「Poet of the Fall」is also able to access limited forms of any supernatural abilities possessed by its victims, and can use them regardless of the distance between them and its User once an offshoot has taken hold. The Stand can also transfer any injury that would destroy its User to one of its victims; the User has used this to survive in sunlight despite being a vampiric being.
Appearance: 「Poet of the Fall」manifests as a tall, thin figure extending from behind its User. The Stand’s body is a skeleton wrapped in numerous strands and cables that constantly twist and shift. Its head resembles a stylized pharaoh headdress wearing a festive mask, shaped like a grinning sun. Whenever the Stand assimilates a target as a victim, it flings itself at them from behind the User and engulfs them in its tendrils, leaving at least one within the victim through which it can manipulate them, absorb powers, and transfer mortal blows.
If this wins first place, I’ll take it as my new flair and I’d like the new theme to be Stands inspired by classic games. (Cards, Gambling, Chess, etc.)
submitted by BlitzMentalist to fanStands [link] [comments]

Roguish Archetype, The Spieler (V 1.1). A Gambling Subclass for your Card, Chess, or Dice savants.

Roguish Archetype, The Spieler (V 1.1). A Gambling Subclass for your Card, Chess, or Dice savants. submitted by lilguyfinish to UnearthedArcana [link] [comments]

[BrainiacChess] Apparently we need a blockchain chess platform to ensure privacy, decentralization and gambling

[BrainiacChess] Apparently we need a blockchain chess platform to ensure privacy, decentralization and gambling submitted by AlbertRammstein to Buttcoin [link] [comments]

Roguish Archetype, The Spieler (V.1). A Gambling Subclass for your Card, Chess, or Dice savants.

Roguish Archetype, The Spieler (V.1). A Gambling Subclass for your Card, Chess, or Dice savants. submitted by lilguyfinish to UnearthedArcana [link] [comments]

Gambling is stupid we should just have random chess,checkers etc boards everywhere

We can just randomly scream "I challenge you" and instead of cringe they will approach sit down and play a match with you
submitted by 321dankfilipino123 to teenagers [link] [comments]

gambling chess video

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Online Chess LiveStream Playing Chess with Subscribers ...

TIMESTAMPS00:00 Intro00:16 Difficulty Levels00:28 First Game (Intermediate Mode)- Book Moves1:03 First Game - Moving Out1:54 First Game - First Kill Threat!1... This is my first video plz show support and hit the like and subscribe button so as to watch my video first ...If you like this video plz comment and i will ... ️ ️ ️ Here we have uploaded recorded chess tournament 2021 from Facebook Gaming. If you want to play with our team or individually, please contact through email or... #sanjeshgaming #chess so in this video we are telling u about how to play chess in mobile..#royalkids #adiya #yuvaan #gaming #chess#stay home # stay safe About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... Playing Online Chess with Subscribers, Chess Live, DarkTitans Gaming Thumbnail Credits : VinayJoin our Discord:-https://discord.gg/6ZXQbyuGiveaway:-!redeem c... CHESS CHESS EPIC GAMING FUNNY MOMENTS GAME_____People in this video:Harry: https://www.instagram.com/harryjarchbold___...

gambling chess

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